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XP, levels & streaks

How XP and coins are earned, the rank ladder, streaks and freezes, the daily chest, quests, lucky finds and trophies.

XP

ForXP
An answer of Hard, Good or Easy8
An answer of Again4
Seeing a new card for the first time+4
Reaching your daily goal+50
Claiming a daily quest+25 to +40
Claiming all of the day’s quests+50 bonus
Opening the daily chest+20 to +160, by chest tier

Answer XP is multiplied by your streak: +1% per streak day, up to ×1.5 at 50 days. Again still earns XP because showing up is the habit; Hard, Good and Easy pay the same so grading stays honest.

Levels and ranks

Reaching level n takes 250 × (n − 1)² XP in total, so each level takes a bit longer than the last. Ranks change at these levels:

LevelRank
1Spark
5Neuron
10Dendrite
15Synapse
20Circuit
30Cortex
40Hippocampus
50Savant
65Polymath
80Engram

Streaks and freezes

Your streak counts consecutive study days with at least one review. Days follow your study day (rolling over at 4 AM by default, in your time zone). Your streak is safe until today rolls over, even if you haven’t studied yet.

A streak freeze covers one missed day. You can bank up to two. When you come back after missing days, banked freezes are spent on them automatically, as long as there are enough to cover every missed day; if the gap is longer than your bank, the streak resets and your freezes stay banked for next time. New accounts start with one freeze, and every weekly chest (below) banks another.

Coins and the daily chest

Coins are earned by playing. Your balance shows on the dashboard’s chest card and in the top bar. There’s nothing to buy with them yet; they’re a score you collect.

ForCoins
Reaching your daily goal+10
Claiming a daily quest+10 to +20
Claiming all of the day’s quests+30 bonus
Opening the daily chest+10 to +90, by chest tier
A lucky find while studying+5 to +20 (1 answer in 25, on average)
Your welcome bonus (new accounts, once)+50, with +100 XP

The daily chest opens once per study day, and you don’t need to study first. It holds random XP and coins, and it gets better with your streak:

ChestFrom a streak ofXPCoins
Bronze0 days20–4010–20
Silver7 days40–7020–35
Gold30 days60–10035–55
Diamond100 days100–16060–90

Open a chest seven days in a row and the seventh is a weekly chest: double XP and coins, and a streak freeze if your bank has room. The chest card shows where you are in the run; missing a day starts it over, without taking anything away.

Lucky finds are a small surprise: any answer has a 1-in-25 chance of turning up 5 to 20 coins. The roll happens on the server, cram answers don’t count, and the odds never change. Chest, quest and lucky-find rewards are saved as they happen, so they can’t be claimed twice.

Sounds for rewards (chests, coins, quests and level-ups) are on by default; the study session’s settings switch them off or add sounds for revealing and grading cards too.

More on the daily chest and levels and XP.

Daily quests

Six quests a day (details on daily quests), picked from a pool: review a number of cards (always one of them), learn new cards, study several decks, study for some minutes, answer cards right, earn XP from reviews, and review mature cards. Targets are capped at what your queue holds, so a small collection never gets an impossible quest, and they’re fixed the first time you see them that day. Finished quests are claimed by hand for their XP and coins; claim all of them for a bonus. Unclaimed rewards expire when the study day rolls over.

Trophies

36 trophies in four tiers (bronze, silver, gold, platinum) reward milestones: total reviews, reviews in one day, streak lengths, days studied, mature cards, new cards learned, early-morning and late-night reviews, accuracy on a busy day, long runs without an Again, forgotten cards brought back to mature, hours studied, and more. One is a secret until you earn it. Trophies are worked out from your review history, so they can’t be lost.